Past, Present, Future English | Advancing Video Game Technology | 67

Technology changes quickly. Emma found an old video game and she talks with Luke about the past, present, and future of video game technology.

To listen, press play in the audio player.

Emma (00:02):
Welcome to a past, present, future English conversation with Dialogue Frog. So, I was cleaning my room the other day.

Luke (00:10):
Oh, yeah?

Emma (00:11):
Yes. And I found something extraordinary.

Luke (00:17):
Was it Socrates' last bagel?

Emma (00:22):
No, it wasn't that old, but almost.

Luke (00:28):
Okay.

Emma (00:28):
It was a Nintendo GameBoy Color, which just dated me, I guess. But it got me to thinking about how much technology, video game TV, computer technology has advanced during our lifetimes.

Luke (00:48):
Yeah, for sure.

Emma (00:50):
Well, and I guess in your case too, there's a l-, there's been advancements in technology for music software and all of that as well.

Luke (00:57):
That's true. Although it's- music software seems like it's been more of like a, a um, like they just keep adding on to it. Like it stays the same. They keep adding on. Whereas video games seems like they're always trying to outdo the next generation.

Emma (01:17):
Yeah. So, uh, do you have any current consoles?

Luke (01:22):
I have the Nintendo Switch.

Emma (01:24):
And you have older Nintendos also.

Luke (01:27):
Mm hm.

Emma (01:27):
How do you, do you think that with each new Nintendo, that it's a better video game experience? Like when you play the game, it's more fun now than it was before?

Luke (01:41):
That's really, it just depends so much on each game and how they utilize the engine of the console. Um, so I think it's a case by case, uh, answer.

Emma (01:54):
So just because the technology is more advanced doesn't mean it's a better game.

Luke (01:59):
Right.

Emma (02:01):
What do you think about like, the future of, let's say video games. So video game technology. What do you think video games will be like in two years?

Luke (02:12):
Um, I think there will be a, um, just, I think the thing about the kind of all encompassing, um, what's the word I'm looking for?

Emma (02:31):
Are you talking about the world maps? Or virtual reality?

Luke (02:34):
Yeah, virtual reality. I think that is kind of not gonna be as prevalent. And I think it's gonna to be a continual refinement on the like graphics side.

Emma (02:46):
So, that's- in- in the next two years, you're saying it'll just be a refinement of graphics with less focus on virtual reality. What about in 20 years?

Luke (02:57):
I could see like places where people, people going to like these kind of new arcade things where, um, like if you think like some of the, um, like Google maps style technology can be used to track people. I think what I'm trying to say is that I think people there'll be things to scan people and put them into the game. So they have a more kind of like virtual reality, except it's not dependent on the person wearing a headset is what I'm trying to say.

Emma (03:40):
It's oh, that's more like the augmented reality where it's it's about the person in the environment, but then technology assists in giving like a different experience with the environment.

Luke (03:52):
E-exactly. Yeah.

Emma (03:54):
Huh. Interesting. All right. Well, this has been an interesting conversation about technology with past, present, and future English with Dialogue Frog. For transcripts, vocabulary lists, please visit our website dialoguefrog.com.

 

past
present
future
cleaning
room
other
Oh, yeah?
found
something
extraordinary
Socrates
last
bagel
almost
Nintendo GameBoy Color
dated
guess
thinking
about
technology
video game
TV
computer
advanced
during
lifetime
case
advancements
music software
all of that
as well
true
although
keep
adding on
stays the same
whereas
trying
outdo
next generation
current
consoles
Nintendo Switch
each
better
experience
depends
utilize
engine
console
case by case
answer
just because....doesn't mean...
let's say
encompassing
word
looking for
world
maps
virtual reality
gonna
prevalent
continual
refinement
graphics
side
focus
I could see...
places
arcade
Google Maps
style
track
scan
except
dependent
wearing
headset
augmented reality
environment
assists